AREngaged

A founder-led AR platform that turns classroom lessons into immersive field trips. Designed from concept through a working Unity prototype on mobile.

Problem

Traditional classroom tools often struggle to support active, exploratory learning. Educational content is typically delivered through static materials that limit interaction, creativity, and spatial understanding, particularly for subjects that benefit from visual and experiential context.

Solution

AREngaged was conceived as an augmented reality learning platform exploring how spatial, interactive experiences could support student engagement and content comprehension. The product focused on enabling educators to introduce immersive learning moments without adding complexity to existing classroom workflows.

Concept Flow

The full vision, shown through early Reality Composer prototype captures and concept screens

  • AREngaged filed trip list

    Teachers initiate an immersive field trip experience from their device, activating the AR environment across student devices simultaneously to support shared exploration.

  • AREngaged jefferson mmemorial in parking lot

    The experience is designed to encourage student interaction and curiosity, shifting learning from passive observation to active engagement within a shared spatial context.

  • AREngaged jefferson memorial with info card opened in close up view

    AREngaged includes preloaded, curriculum-aligned content to reduce preparation overhead for educators while maintaining consistency with existing lesson plans.

  • A AREngaged student learning quiz to validate learning cocktail in a short glass

    Optional, lightweight quizzes can be enabled within the experience to support formative assessment without relying on traditional testing methods.

Why This Matters

Early testing with an AR prototype built in Reality Composer was a clear signal: every child who tried it, 6 kids ages 5-13, was immediately captivated by seeing a digital model placed in the physical world. Educators saw a path to curriculum-aligned content without added preparation burden. The sample is small and measures engagement rather than learning, so broader testing is the next step.

​

When learning feels spatial and interactive rather than passive, engagement follows.

Promotional Concept

A 45-second concept promo I made with a friend in 2021 to pitch the idea to parents and educators. It’s a pitch rather than a product demo. A full, working prototype is in progress and will be posted here soon.

Role

Founder, Head of Product Design. Product vision, UX strategy, interaction design, spatial interface design, prototyping, and user research, from concept through functional prototype and go-to-market planning. Built in Unity and C#, prototype still in development.

(914) 255-7392

dillonhickey07@gmail.com

Dillon Hickey

Pierview Design Inc. © 2025 All Rights Reserved

AREngaged

A founder-led AR platform that turns classroom lessons into immersive field trips. Designed from concept through a working Unity prototype on mobile.

Problem

Traditional classroom tools often struggle to support active, exploratory learning. Educational content is typically delivered through static materials that limit interaction, creativity, and spatial understanding, particularly for subjects that benefit from visual and experiential context.

Solution

AREngaged was conceived as an augmented reality learning platform exploring how spatial, interactive experiences could support student engagement and content comprehension. The product focused on enabling educators to introduce immersive learning moments without adding complexity to existing classroom workflows.

Concept Flow

The full vision, shown through early Reality Composer prototype captures and concept screens

  • AREngaged filed trip list

    Teachers initiate an immersive field trip experience from their device, activating the AR environment across student devices simultaneously to support shared exploration.

  • AREngaged jefferson mmemorial in parking lot

    The experience is designed to encourage student interaction and curiosity, shifting learning from passive observation to active engagement within a shared spatial context.

  • AREngaged jefferson memorial with info card opened in close up view

    AREngaged includes preloaded, curriculum-aligned content to reduce preparation overhead for educators while maintaining consistency with existing lesson plans.

  • A AREngaged student learning quiz to validate learning cocktail in a short glass

    Optional, lightweight quizzes can be enabled within the experience to support formative assessment without relying on traditional testing methods.

Why This Matters

Early testing with an AR prototype built in Reality Composer was a clear signal: every child who tried it, 6 kids ages 5-13, was immediately captivated by seeing a digital model placed in the physical world. Educators saw a path to curriculum-aligned content without added preparation burden. The sample is small and measures engagement rather than learning, so broader testing is the next step.

​

When learning feels spatial and interactive rather than passive, engagement follows.

Promotional Concept

A 45-second concept promo I made with a friend in 2021 to pitch the idea to parents and educators. It’s a pitch rather than a product demo. A full, working prototype is in progress and will be posted here soon.

Role

Founder, Head of Product Design. Product vision, UX strategy, interaction design, spatial interface design, prototyping, and user research, from concept through functional prototype and go-to-market planning. Built in Unity and C#, prototype still in development.

About

Work

(914) 255-7392

dillonhickey07@gmail.com

Dillon Hickey

Pierview Design Inc. © 2025 All Rights Reserved

AREngaged

A founder-led AR platform that turns classroom lessons into immersive field trips. Designed from concept through a working Unity prototype on mobile.

Problem

Traditional classroom tools often struggle to support active, exploratory learning. Educational content is typically delivered through static materials that limit interaction, creativity, and spatial understanding, particularly for subjects that benefit from visual and experiential context.

Solution

AREngaged was conceived as an augmented reality learning platform exploring how spatial, interactive experiences could support student engagement and content comprehension. The product focused on enabling educators to introduce immersive learning moments without adding complexity to existing classroom workflows.

Concept Flow

The full vision, shown through early Reality Composer prototype captures and concept screens

  • AREngaged filed trip list

    Teachers initiate an immersive field trip experience from their device, activating the AR environment across student devices simultaneously to support shared exploration.

  • AREngaged jefferson mmemorial in parking lot

    The experience is designed to encourage student interaction and curiosity, shifting learning from passive observation to active engagement within a shared spatial context.

  • AREngaged jefferson memorial with info card opened in close up view

    AREngaged includes preloaded, curriculum-aligned content to reduce preparation overhead for educators while maintaining consistency with existing lesson plans.

  • A AREngaged student learning quiz to validate learning cocktail in a short glass

    Optional, lightweight quizzes can be enabled within the experience to support formative assessment without relying on traditional testing methods.

Why This Matters

Early testing with an AR prototype built in Reality Composer was a clear signal: every child who tried it, 6 kids ages 5-13, was immediately captivated by seeing a digital model placed in the physical world. Educators saw a path to curriculum-aligned content without added preparation burden. The sample is small and measures engagement rather than learning, so broader testing is the next step.

​

When learning feels spatial and interactive rather than passive, engagement follows.

Promotional Concept

A 45-second concept promo I made with a friend in 2021 to pitch the idea to parents and educators. It’s a pitch rather than a product demo. A full, working prototype is in progress and will be posted here soon.

Role

Founder, Head of Product Design. Product vision, UX strategy, interaction design, spatial interface design, prototyping, and user research, from concept through functional prototype and go-to-market planning. Built in Unity and C#, prototype still in development.