AREngaged
AREngaged was a founder-led product exploration developed as part of a graduate thesis, focused on understanding how augmented reality could support spatial learning and engagement in educational settings. I led the product design end-to-end, exploring interaction models, system constraints, and classroom deployment through prototyping, concept development, and user flow design.
Problem: Traditional classroom tools often struggle to support active, exploratory learning. Educational content is typically delivered through static materials that limit interaction, creativity, and spatial understanding—particularly for subjects that benefit from visual and experiential context.
Solution: AREngaged was conceived as an augmented reality learning platform exploring how spatial, interactive experiences could support student engagement and content comprehension. The product focused on enabling educators to introduce immersive learning moments without adding complexity to existing classroom workflows.
As part of this work, I created a short concept video and an early AR prototype to explore how location-based and object-based educational content could be experienced through mobile AR. The prototype demonstrates spatial content placement, interaction fidelity, and classroom deployment concepts rather than a fully production-ready system.
Teachers initiate an immersive field trip experience from their device, activating the AR environment across student devices simultaneously to support shared exploration.
The experience is designed to encourage student interaction and curiosity, shifting learning from passive observation to active engagement within a shared spatial context.
AREngaged includes preloaded, curriculum-aligned content to reduce preparation overhead for educators while maintaining consistency with existing lesson plans.
Optional, lightweight quizzes can be enabled within the experience to support formative assessment without relying on traditional testing methods.